"Enemy Character Creation and Animation"


Author: Andres Gutierrez


Creating the first enemy character turned into a long process of making several different blueprints and classes to hold everything together. One main challenge I faced was getting the character to animate the attack motion. This would have caused problems for the end user since they would not be able to see any motions during gameplay. Getting the enemy to attack was not too difficult however visually showing the animation proved more troublesome. Some of the blueprints/classes I needed to work with include the BaseEnemy, Enemy, EnemyInterface, EnemyController and various other smaller bits.

After scouring the code and blueprint for the animation instance I finally found the problem to be the blend node in the Anim Graph tab. It did not have the root of the skeleton being used therefore it could not animate the skeleton. After that was figured out I was able to continue with the rest of the logic of the enemy AI. Currently working on getting the enemy and player to deal damage to each other so the win and lose conditions can be handled correctly.

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