"Boss Room & Main Menu Upgrade"
Author: Andres Gutierrez
The two main problems I worked on this week is the Main Menu feeling lackluster and the lack of a boss room. Of course the boss room needs a boss so I had to spend some time putting one together. These problems would cause issues for a player since main menu was pretty barebones, it would make the player feel unimpressed and bored being in there. The player would also have a problem with the level they are playing in having only basic enemies and nothing to look forward to in the end.
I decided to solve this problem by adding different features to the main menu and the level the players would fight in. For the main menu I added button hover and button click sounds to show audio feedback when interacting with them. Also to make the main menu feel less quiet, I added background music to liven it up. I made sure to allow it to loop and fit the them of the game. For the level, I first created a boss character with features to make it stand out from the basic enemies. These features include wearing a set of armor, having a larger weapon, and having more health. Then I proceeded to make a new section of the map to place the boss in while also adding a door mechanic that will only open until a specific objective of the level is met. In this case it would be when all the basic enemies have
Celestial Nomad
Resurrected hero tasked by the Phoenix Order to save the universe from dark forces.
Status | In development |
Author | Mythic Mana Games |
Genre | Action, Adventure, Role Playing |
Tags | 3D, Dungeon Crawler, Fantasy, Indie, Sci-fi, Story Rich, Team-Based |
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