"Attack Replication"
Author: Alexander Gurwell
Posted on: [6/13/2024]
Introduction: Tackling the Challenge of Combat Replication
This week, I focused on refining the attack functionalities in our game to ensure that every strike, every hit, and its consequent effects are properly replicated across all clients in a multiplayer environment. The goal was to ensure that all players witness each attack in real-time and see the immediate effects on health and stamina bars.
The Problem: Inconsistent Attack Replications
Initially, I experienced discrepancies in how attacks were displayed and processed across different clients and host in the editor. This inconsistency disrupted the gameplay for Multiplayer.
Solution Strategy: Implementing Server and Multicast Functions
To address these challenges, I implemented a combination of server functions and multicast functions.
- Server Function for Initiating Attacks:
- I created a server function that is responsible for initiating the attack. This function is called whenever a player performs an attack action.
- The server function validates the attack, ensuring that the player has enough stamina and is in a position to execute the attack.
- Multicast Function for Replicating Attacks:
- Once the attack is validated, a multicast function is called to replicate the attack across all clients. This function handles the visual effects of the attack, making sure every player sees the attack simultaneously.
- The multicast approach ensures that the combat actions are not only visible to all players but also synchronized, maintaining a consistent state across the game session.
- Updating Health and Stamina Bars:
- The multicast function also updates the health and stamina bars of the involved characters. This update is crucial as it directly impacts the game strategy and player decisions.
- Ensuring that this information is replicated accurately and in real-time across all clients.
Impact: Enhanced Multiplayer Combat Experience
The implementation of these replication techniques has significantly improved the multiplayer combat experience. You now see a consistent and synchronized display of combat actions, which enhances their strategic engagements and overall enjoyment of the game.
Conclusion: Continuous Improvement
This update is part of our ongoing efforts to refine and enhance our game's multiplayer experience. By addressing the technical challenges of network replication, we are able to deliver a more robust and enjoyable game. We will continue to make adjustments as needed, ensuring that our game remains a dynamic and engaging experience.
Celestial Nomad
Resurrected hero tasked by the Phoenix Order to save the universe from dark forces.
Status | In development |
Author | Mythic Mana Games |
Genre | Action, Adventure, Role Playing |
Tags | 3D, Dungeon Crawler, Fantasy, Indie, Sci-fi, Story Rich, Team-Based |
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